Announcement
With the pixel art style image generator I released today, you can create 36 characters or objects of any style and type with a single click. You can also give them any motion effects you want. There are 300+ ready-made kits on the site and you can use them for free with your Gemini API key if you wish. The link is right below 👇
Context
I started a Vibe Coding Challenge. I plan to release a new product every day, and today is my 4th day. You can check out my website to learn about the process (labdays.io)
Notes from the 4th Day of the Challenge
I started the morning with 5 different projects.
I include at least one game-related project in my daily tasks, and it makes the development process enjoyable. However, game projects are more difficult and complex to develop than other projects.
Since I do Vibe coding, I don't read the code at all. As long as it does its job, that's enough. Speed demands it (embarrassing).
Using Sublime Text with a 4-pane grid view is really great. This allows me to manage my prompts from a single screen.
I'm tired of Claude Code constantly asking "yes? yes? yes?". Yes to all of them. I leave it entirely up to you!
I've noticed that visual products are cooler. Even if I work miracles on the backend, tangible content presented with a cool interface looks more like magic than perfect code running in the background.
I can feel my multitasking ability improving. Working with 5 IDEs simultaneously definitely sharpens the way you think (and maybe leads to ADHD).
Opportunity really does strike when you're in motion. Today I discovered something new that could lead to different and big projects. And I would never have come up with this idea by sitting down and thinking about it.
Interface, presentation, and polishing are the things I spend the most time on. But there's nothing like a good presentation.
Simplifying and refining the design is always helpful to predict where a project is going. Because it shapes the way you think about the project.
Insights
- Work expands or contracts to fill the time allotted to it. This statement is very true; I used to spend 1–2 months on projects that I can complete in a single day.
Mistakes
- I should have thought about the revenue model earlier. If you wait until launch time to think about a revenue model, it's not a real revenue model.